69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Newtonsoft.Json
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{
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/// <summary>
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/// Converts a byte array from and to a hex string.
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/// </summary>
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[System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage]
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public class ByteArrayHexConverter : JsonConverter
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{
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/// <summary>
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/// List of known types to use this converver.
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/// </summary>
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public static readonly Type[] KnownTypes =
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[
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typeof(byte[]),
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typeof(List<byte>),
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typeof(IEnumerable<byte>)
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];
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/// <inheritdoc/>
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public override bool CanConvert(Type objectType)
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=> KnownTypes.Contains(objectType);
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/// <inheritdoc/>
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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if (reader.Value == null)
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return null;
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string hex = (string)reader.Value;
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var byteEnum = hex.HexToBytes();
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if (typeof(byte[]) == objectType)
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return byteEnum.ToArray();
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if (typeof(List<byte>) == objectType)
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return byteEnum.ToList();
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return byteEnum;
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}
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/// <inheritdoc/>
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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string hex = null;
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if (value == null)
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{
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writer.WriteValue(hex);
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return;
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}
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if (value is byte[] byteArray)
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hex = byteArray.BytesToHex();
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if (value is List<byte> byteList)
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hex = byteList.BytesToHex();
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if (value is IEnumerable<byte> byteEnum)
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hex = byteEnum.BytesToHex();
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writer.WriteValue(hex);
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}
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}
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}
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